
-------- TML Message #85 --------

Subject: PBEM Traveller - Neifrii Yakida
From: jamesp
Date: 17 Dec 87 11:38:49 PST (Thu)
Archive-Message-Number: 85



Here's the player's response on the Neifrii Yakida character.  I hope to
respond to these after sending out letters to the Leopold and Paul character
players, sometime in the next week or two.

James

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From: DAVIS JONATHAN E <DAVISJE@ge-crd.arpa>
Subject: PBEM Traveller - Neifrii Yakida (1 of 2)
To: jamesp%dadla.TEK.COM@relay.cs.net


Date: 25-NOV-1987 16:19
From: Jon Davis
Sender: DAVISJE
Subject: PBEM Traveller - Neifrii Yakida (1 of 2)
To: jamesp%dadla.TEK.COM@RELAY.CS.NET@SMTP@TCPGATEWAY
Cc: davisje
- - --------


>>	Neifrii Yakida, illegitimate son of a autocratic noble, has no
>>	inheritance but more than enough familial derision, and seeks
>>	to impress his family and make an honorable life for himself.
>>

>Due to his father's nobility, he is accorded with a signifigant
>amount of societal status despite his father's rejection of any potential
>heirship.

>> Outline
>> 	Neifrii is the illegitimate son of Aki Yakida and Alyce 
>> 	Hemmings, and with his mother and younger sister, are a 
>> 	part of the larger Yakida household and estate.  Although he 
>> 	is a part of this illustrious and wealthy family, Neifrii has 
>> 	very little wealth or possessions of his own, or any share 
>> 	of his father's inheiritance.  He has frequently been a source 
>> 	of contention between his father and his older half-brothers, 
>> 	especially Shoku.  Yet Neifrii considers himself a part of the 
>> 	Yakida family and desires acceptance and praise from his father,
>> 	who he highly respects.

While Neifrii does not have much in the way of possessions and
belongings compared to his half-brothers, he has been able to petition
his father for worthwhile pursuits, such as educational opportunities
or sound investments.  His father has been generally amenable in
granting his requests. 

His familial derision arises mostly from his oldest half-brother and
his father's wife, not from his father himself.

>It is somewhat interesting to see that Aki kept his ties with Alyce
>strong enough that Alyce, Sasha, and Neifrii are a part (of whatever
>signifigance) of the household.  Also despite his illegitimacy, it is
>interesting to note that Neifrii was given Aki's surname, instead of
>Alyce's.  This indicates to me that at one time Aki claimed the child as
>truly his child and then spurned him at a later date.

It is unusual.  Since I did not have enough space in the initial
character definition to describe the household arrangement, I will
elaborate here.  Aki met Alyce through the Haldyne Corp and became
romantically involved. In the course of this extramarital affair,
Neifrii was conceived.  Upon news of this situation, Aki approached his
father, Kansu, for advice.  Kansu suggested that Alyce be made a part
of the Yakida household and the child (Neifrii) be raised as a Yakida
child.  Of course, Huku, Aki's wife, resented such a decision, but was
not in a position to argue with her powerful father-in-law.  It was due
to the influence of Aki's father that the relationship was established.

(Kansu is now deceased. Aki has full authority over the Yakida
household.) 

As might be implied, Aki maintains sexual relationships with Huku and
Alyce.  Each woman has separate wings on the family estate and, hence,
do not have to have any contact with each other. Although their
relationship was founded on poor footing, the two women have been, at
times, cordial with one another.  Both women love and honor Aki and
will abide by his decisions accordingly. 

Huku's satisfaction lies in the fact that the children of Alyce have no
share in Aki's estate. She argued successfully for her three children
to be sole heirs of the estate. 

Huku's responsibilities lie in household management and financial
affairs.  She is responsible for the household portfolios, estate
maintenance, house security, etc.  Alyce is responsible for the social
calander and planning of Aki's travel and entertainment. Each woman has
a sense of responsibilty within the household and a household staff and
attendants to assist them. 

Aki loves each of his children, regardless of the child's mother. (It
may be likely that Aki has children neither Alyce or Huku are aware
of.)  It is Neifrii's perception that he is a second class son and not
a true son, like his half-brothers, hence his desire to prove himself
to his father.  Unknown to the rest of the family, Aki has plans to 
provide for the needs of all his children, regardless of heritage. 

>The hard part of either path
>is getting the money, which we assume he'll hook or crook from
>somewhere.

He plans to ask his father for the money.

- - ------------------------------------------------------------------------

     A bright dawn shown through the windows of the Yakida family
estate. Neifrii was alert and had dressed early.  Today was the day of
application to the Naval Academy!  He had set himself toward this goal
ten years ago since reading and holoviewing the great space battles the
Terran Imperium fought to establish Terra's hold on the Chosen
subsector. 
     Although he could struggle through the Academy on his meager
savings, he sought his father's full blessing (and financial assistance)
to get him through school.  He felt confident that his father would
approve, yet his last request of his father stung in his memory. Perhaps
it was a bit too presumptuous to assume that he could use the summer 
house for a weekend.  He had no idea how his father learned that he was 
planning to take Jennifer Kingsbury with him.  It was one of the last 
times, thought Neifrii, that I would underestimate the resources and 
capabilities of my father.
     He quickly checked his appearence before leaving his room and
walked toward his father's wing. Two servants in the hall stopped and
bowed as he curtly walked passed. He had little time for responding to
honorifics this morning. 
     A shiver of trepidation ran down his back as approached the three
meter ornate double doors that separated his father's residence from
the rest of the house.  Two security guards in the brash orange and
yellow of the Yakida family colors stood rigidly at their posts on each
side of the doors. 
     "Is my father available?" he asks.
     "He is available.  I will announce your presence," a guard
replied. The guard quietly mutters into an intercom.  "You may go in. 
Your father is in his library."  The guards bow as Neifrii walks past
into the elegance and luxury of Aki Yakida's private residence. 

[I ran out of time to complete this narrative before the holiday.   ]
[Needless to say, after a lengthy discussion of purpose of goals,   ]
[Aki grants Neifrii the financial resources to take him through the ]
[Terran Naval Academy.						    ]

- - ------------------------------------------------------------------------

At Start of Fourth Term of Service:

Neifrii Yakida
UPP - 687ADA	Age 34
O4 - Lieutenant Commander - Terran Imperial Navy
Naval Academy Graduate
Flight School Graduate

3 MCG, 4 MCUF

	Pilot - 3		Ship's Boat - 2
	Navigation - 2		Ship Tactics - 1
	Engineering - 1		Fleet Tactics - 1
	Vacc - 1
	Commo - 1

	Administration - 1
	Forgery - 1
	Gun Combat - 1 (Auto Pistol)
	Bribery - 1	
	Liason - 1	
- - ------------------------------------------------------------------------

Feel free to add some detailing at this stage of Neifrii's life.

Jon Davis


- - --------


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Date: 25 Nov 87 17:18 EST
From: DAVIS JONATHAN E <DAVISJE@ge-crd.arpa>
Subject: PBEM Traveller - Neifrii Yakida (2 of 2)
To: jamesp%dadla.TEK.COM@relay.cs.net


Date: 25-NOV-1987 16:21
From: Jon Davis
Sender: DAVISJE
Subject: PBEM Traveller - Neifrii Yakida (2 of 2)
To: jamesp%dadla.TEK.COM@RELAY.CS.NET@SMTP@TCPGATEWAY
Cc: davisje
- - --------
For Your Information:

Neifrii Yakida

[High Guard Character generation]

Naval Academy

Admission 	(10)  DM +2	Admitted
Success		( 8)  DM +2	Successful
Education	( 6)  DM +1	EDU to D
Honors		( 7)  DM +1	Failed at honors

Skills:
	Vacc - 1
	Engineering - 1

Rank: Ensign (O1)   Terran Imperial Navy
Age:  22

Application for Flight School

Admission 	( 9)  DM +1	Admitted
Success		( 9)  DM +1	Successful

Skills:
	Pilot - 2


Term 1, Year 2
Basic and Advanced Officers Training

Skills:
	Navigation - 2


Term 1, Year 3
Staff Officer, Flight Branch
Strike Assignment

Survival (DM-4, +2 for Pilot)  (12)
Decoration		       ( 8) MCG
Promotion		       ( 9) Promoted to O2 Sublieutenant
Skill			       (10) Commo - 1

Term 1, Year 4
Staff Officer, Flight Branch
Siege Assignment

Survival  DM +2 for Pilot      ( 5) Injury
Decoration		       (12) MCG
Promotion		       (  ) Not Applicable
Skill			       ( 6) No skill acquired

Age:  26
Reenlistment		( 7)	Reenlisted

Term 2, Year 1
Staff Officer, Flight Branch
Special Duty - Intelligence School

Skills:
	Forgery - 1
	Gun Combat - 1 (Auto Pistol)
	Bribery - 1	

Term 2, Year 2
Staff Officer, Flight Branch
Shore Duty

Survival  DM +2 Pilot	       ( 6) 
Decoration		       (NA) Not Applicable
Promotion		       ( 3) None
Skill			       (NA) Not Applicable

Term 2, Year 3
Staff Officer, Flight Branch
Strike Assignment

Survival  DM-4 DM +2 Pilot     ( 9) Survived
Decoration DM+4		       ( 6) MCUF
Promotion  DM+1		       ( 8) Promoted to O3 Lieutenant
Skill			       (12) Ship's Boat - 1

Term 2, Year 4
Staff Officer, Flight Branch
Patrol Assignment

Survival   DM +2 Pilot         ( 6) Survived
Decoration 		       (10) MCUF
Promotion  		       (NA) Not Applicable
Skill			       ( 9) Pilot - 3

Age:  30
Reenlistment		( 9)	Reenlisted

Term 3, Year 1
Staff Officer, Flight Branch
Special Duty - Staff College

Skills:
	Fleet Tactics - 1
	Administration - 1
	Liason - 1	

Term 3, Year 2
Command Officer, Flight Branch
Strike 

Survival  DM-6 DM +3 Pilot     ( 7) Survived
Decoration DM+6		       ( 5) MCUF
Promotion  DM+1		       ( 7) None
Skill			       ( 6) Ship Tactics - 1

Term 3, Year 3
Command Officer, Flight Branch
Strike Assignment

Survival  DM-6 DM +3 Pilot     ( 6) Survived
Decoration DM+6		       ( 6) MCG
Promotion  DM+3		       ( 8) Promoted to O4 Lieutenant Commander
Skill			       ( 6) Ship's Boat - 2

Term 3, Year 4
Command Officer, Flight Branch
Patrol Assignment

Survival   DM +3 Pilot         ( 5) Survived
Decoration 		       (11) MCUF
Promotion  		       (NA) Not Applicable
Skill			       ( 6) Not Applicable

Age:  34
Reenlistment		( 7)	Reenlisted


At Start of Fourth Term of Service:

Neifrii Yakida
UPP - 687ADA	Age 34
O4 - Lieutenant Commander - Terran Imperial Navy
3 MCG, 4 MCUF

	Pilot - 3		Ship's Boat - 2
	Navigation - 2		Ship Tactics - 1
	Engineering - 1		Fleet Tactics - 1
	Vacc - 1
	Commo - 1

	Administration - 1
	Forgery - 1
	Gun Combat - 1 (Auto Pistol)
	Bribery - 1	
	Liason - 1	

- - -------------------------------------------------------------------------
Jon Davis
davisje@ge-crd.arpa

- - --------


- ------- End of Forwarded Messages


-------- TML Message #86 --------

From: (Glenn Fernandez) glenn@uhccux.uhcc.hawaii.edu
Subject: Joey Caruthers
Date: 28 Dec 87 16:00:30 PST (Mon)
Archive-Message-Number: 86



So Joey Caruthers (Melissas' roommate) is from the Far Moon system, is it 
possible that Paul Crinton knows her? If so what is their relationship?
This question and many more will be answered in the next following episodes of
  "As the Universe Turns"




Glenn Fernandez
University of Hawaii Computing Center



-------- TML Message #87 --------

From: ("I've looked at clouds from both sides now") baranski%yoda.DEC@decwrl.dec.com
Subject: Trillion Credit Squadron & Fifth Frontier War
Date: 30 Dec 87 20:45:26 PST (Wed)
Archive-Message-Number: 87


Well, a couple of messages back, there were at least three people that wanted
to play Trillion Credit Squadron... anybody still game?  Hoe about Fifth
Frontier War?

Hell, we don't need a lot of people to play TCS, three at most, two to play,
an one rotating referee...

Jim Baranski
DEC Tewskbury MA 


-------- TML Message #88 --------

From: (Glenn Fernandez) glenn@uhccux.uhcc.hawaii.edu
Subject: subsec.csh
Date: 04 Jan 88 13:45:35 PST (Mon)
Archive-Message-Number: 88


This is a really intersting "little ditty", but Iam at a little lost
on it is to be used. Has anyone used it yet? And if so can you explain how?



Glenn Fernandez
University of Hawaii
Computing Center
Have world, will populate!



-------- TML Message #89 --------

Subject: Re: subsec.csh
From: jamesp
Date: 04 Jan 88 20:35:23 PST (Mon)
Archive-Message-Number: 89



> From: (Glenn Fernandez) glenn@uhccux.uhcc.hawaii.edu

> This is a really intersting "little ditty", but Iam at a little lost
> on it is to be used. Has anyone used it yet? And if so can you explain how?

I've used it! What it does is extract a single subsector's world data
from a whole sector's worth of world data.

As all Traveller veterans are well familar, a sector is an array of 32 X
40 hexes, and is subdivided into sixteen 8 X 10-hex subsectors as
follows (I hope my A-R, omitting I and O lettering was correct --
somebody correct me should my memory be faulty):

		      X COORDINATE

        01 .. 08 | 09 .. 16 | 17 .. 24 | 25 .. 32
        _________|__________|__________|_________
       |         |          |          |         |
    01 |         |          |          |         |
 Y  .. |    A    |    B     |    C     |    D    |
    10 |         |          |          |         |
 C  ___|_________|__________|__________|_________|
 O     |         |          |          |         |
 O  11 |         |          |          |         |
 R  .. |    E    |    F     |    G     |    H    |
 D  20 |         |          |          |         |
 I  ___|_________|__________|__________|_________|
 N     |         |          |          |         |
 A  21 |         |          |          |         |
 T  .. |    J    |    K     |    L     |    M    |
 E  30 |         |          |          |         |
    ___|_________|__________|__________|_________|
       |         |          |          |         |
    31 |         |          |          |         |
    .. |    N    |    P     |    Q     |    R    |
    40 |         |          |          |         |
       |_________|__________|__________|_________|


The official form of storing mass amounts of world data (as declared by
Traveller prime originator Mark Miller) is in a file representing an
entire sector, with each line of the file representing a single world.
The gensec program I wrote produces a format very similar to Mr.
Miller's format (it has a few added columns).

Sometimes it is nice to extract the data for a single subsector, for
example to create a detailed subsector map (ala mapsub, the subsector
mapping program, for instance).  What is desired is a program that given
a sector file, produces a subsector file by throwing out all the worlds
not belonging to a single sector of interest.  A shell script has been
written to do this, called subsec.csh.

Given a sector file, "Spinward", and a desire to look at subsector "G"
only, one could type to the UNIX Shell:

	subsec.csh 3 2 Spinward >Regina

This would create a new file, "Regina" which contains only those worlds
from Spinward which are also in the G subsector region.  The 3, 2 is the
x, y coordinates of the "G" subsector in the overall sector picture
above (The origin is at the upper right corner of the subsector map).

Now what to do with the subsector data? Well, you can show the data to
your players, or map it into a pretty hex grid with the mapsub program.

Naturally to use subsec.csh, you need to be running UNIX and have the
csh command shell.

I don't mean to offend if this is a simpler explanation than was
desired.  I know there are some people out there not very familiar with
Traveller and I hoped to write something at a novice level to help them
out.

- ----------------------------------------------------------------------
James T. Perkins		Traveller Mailing List Administrator
Tektronix Logic Analyzers	"Load Auto/Evade, Beowulf!"
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INTERNET: traveller-request@dadla.tek.com
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UUCP:	  {decvax,gatech,hplabs,ihnp4}!tektronix!dadla!traveller-request


-------- TML Message #90 --------

Subject: Statistics and Archive Contents
From: jamesp
Date: 05 Jan 88 15:25:33 PST (Tue)
Archive-Message-Number: 90



There are 93 Travellers on the list, and there are 14 future Travellers
pending address confirmation.  This represents a steady growth at the
beginning (July-August), followed by a period of relative stasis at
about 75 members (September-Decemeber), followed by a steep rise in the
last half of December to the current number of 93 members.  This list of
people is available on request.  The recent expansion of the list
overseas has resulted in 3 or 4 new members at the University of
Linkoping, Sweden, and a couple more in the UK.  It's exciting to see
Traveller alive and well overseas, although I wonder if they have a more
limited/more enhanced set of published materials in their regions.

It's been fairly dead lately, due to the bug in the mailing list
software, but that's been fixed, as is evidenced by the messages from
glenn and baranski that have gotten through.  Fixing the bugs and then
adding all the new members (Welcome aboard!) has kept me very busy over
the last month or two.

Here's a list of the archives I keep for the list.  Everyone should have
seen at least numbers 60 through 89.  If you want back archives, just
send mail to me at traveller-request and I'll try to retrieve them for
you.

Msg#  Date  Who from          Subject line <<Start of message body>>
- ----  ----- ----------------  ------------------------------------------------
   1  07/01 To:traveller@dad  *** ORIENTATION *** Traveller Mailing List
   2  07/02 "You can do thin  Who's Who in the UseNet Traveller List.
   3  07/02 To:traveller@dad  World data in readable format
   4  07/02 To:traveller@dad  Expanded service routines (Mercenary, High Guard
   5  07/07 DAVIS JONATHAN E  Traveller submission  <<^A Date: 7-JUL-1987 09:0
   6  07/07 To:traveller@dad  Traveller software  <<Hi everyone, If anyone out
   7  07/08 William D. Ricke  Re: Traveller software  <<>From wdr Wed Jul 8 10
   8  07/08 Tom Malaher       Traveller Supplementary Books (and more)
   9  07/08 John.Pieper@n.sp  Pulse vs. Beam Lasers  <<In the Traveller Book,
  10  07/08 Charles           Re: Traveller software  <<Hi, I also wrote a sec
  11  07/09 Michael Rossow    Re: Expanded service routines
  12  07/09 "Words should ec  Everything  <<RE: Traveller PBEM Hmmm... Not too
  13  07/09 To:traveller@dad  TRAVELLER LIST: Making YOUR NAME public
  14  07/10 Charles Martin    Improving skills  <<How many Traveller games out
  15  07/10 DAVIS JONATHAN E  RE: Everything (Regarding Everything, hmm.... :-
  16  07/10 Michael Rossow    Available Traveller software for Apple II series
  17  07/11 uhccux.UHCC.HAWA  History update  <<Aloha, At last someone to talk
  18  07/13 "Brent L. Woods"  Response on many subjects (long)
  19  07/14 ihnp4!ucbvax!zoo   <<Jeez! Look at that message length! Well, I mi
  20  07/15 Michael Rossow    GDW to release MegaTraveller late summer
  21  07/22 To:traveller      History/Government of the Imperium
  22  07/23 michaels@tekgvs.   <<Greetings, My group has just started gaming w
  23  07/23 To:traveller      Who are we?  <<Since I've recieved no dissent to
  24  07/24 ihnp4!ihlpf!zonk   <<(I have been trouble submitting to the list,
  25  07/24 ihnp4!ihlpf!zonk   <<(I have been trouble submitting to the list,
  26  07/24 ihnp4!ihlpf!zonk   <<Here is a new race that I developed for a cam
  27  07/24 Chris Guthrie     Traveller generation/skill systems.
  28  07/25 percival.pdx.com  Traveller News Service (from Challenge # 29)
  29  07/26 ihnp4!ucbvax!zoo   <<>1. What are the effects on psionics on game
  30  07/27 To:traveller      Re: History/Government of the Imperium
  31  07/27 To:traveller      Clarification  <<Ummm... what I meant by "copyri
  32  07/27 ihnp4!ihlpf!zonk   <<The following rules are my House modification
  33  07/29 DAVIS JONATHAN E  Commerce Raider ship design
  34  07/29 hplabs!hpfcla!hp  Wish List  <<There's a lot we can get out of thi
  35  07/29 reed!percival!bu  Traveller Sector list  <<Sector names and co-ord
  36  07/30 DAVIS JONATHAN E  Jackel Class - Destroyer design
  37  07/30 hplabs!hpfcla!hp  Adventure: Solar Flare  <<Adventure: Solar Flare
  38 -07/31 michaels@tekgvs.   <<Greetings, Some questions have arisen lately:
  39  07/31 To:traveller      Inaccurate Deck Plans??? Not really...
  40  07/31 michaels@tekgvs.   <<Subject: Inaccurate Deck Plans??? Not really.
  41  07/31 DAVIS JONATHAN E  Condor Class - System Defense Boat
  42  07/31 Mark Carroll      Traveller Books  <<Hello all, this is my first p
  43  08/02 Michael Rossow    Re: Traveller Books  <<This is the list of Trave
  44  08/02 reed!percival!bu  Traveller Sector list  <<(we've been having mail
  45 -08/03 DAVIS JONATHAN E  Tantilin Class - Heavy freighter design
  46  08/03 To:DAVISJE@ge-cr  Re: Tantilin Class - Heavy freighter design
  47  08/04 DAVIS JONATHAN E  Re: Tantilin Class (or Let's talk about water...
  48  08/04 DAVIS JONATHAN E  Maru Class - Medium Freighter
  49  08/04 DAVIS JONATHAN E  Aquator Class - Non-starship for bulk liquid tra
  50  08/04 michaels@tekgvs.   <<Greetings, I had no response to the following
  51  08/05 John.Pieper@n.sp  Battle dress answers and more questions
  52  08/05 reed!percival!bu  Re: Tantilin Class (or Let's talk about water...
  53  08/06 Michael Rossow    GDW's Standard UPP data format for worlds
  54  08/06 Glenn Fernandez   Thry star system  <<Subsector: Xanith Planet: Th
  55  08/10 Charles Martin    House rule, combat, and DARK NEBULA
  56  08/11 Yngve Larsson     Personal Combat  <<Hello, I'm new to the list, s
  57  08/11 Scott             the newer books  <<Hello all. Has anyone used th
  58  08/18 To:traveller      Challenge 29 Sector Generator
  59  08/19 To:traveller      OOPS! Bug in gensec  <<There's a bug in the gens
  60  08/22 To:traveller-int  Test of new mailing list software
  61  08/27 tim@gondor.psu.e  robot skills  <<I could not find how a robots sk
  62  08/27 tim@gondor.psu.e  computer programs  <<Does anyone have any ideas
  63  09/02 To:traveller-int  Trillion Credit Squadron  <<I've got a couple of
  64  09/03 tim@gondor.psu.e  Re: Trillion Credit Squadron
  65  09/04 amdcad!sun!conve  PBM game  <<I might be interested, if I knew mor
  66  09/08 To:traveller-int  Anybody want to play Traveller via E-mail?
  67  09/15 To:traveller-int  PBEM Traveller -- Player Candidate Qualification
  68  09/21 To:traveller-int  PBEM Traveller -- Chosen Subsector
  69  09/22 To:traveller-int  mapsub - a program for generating a subsector he
  70  09/22 To:traveller-int  Re: mapsub - a program for generating a subsecto
  71  09/23 gatech!linus!nes  mapsec && subsec.csh  <<James, I like it. I wrot
  72  09/23 To:traveller-int  Re: mapsub B*U*G**  <<[mapsub has a bug (sorry f
  73  10/19 To:traveller-int  PBEM Traveller  <<[A copy of this is going to th
  74  10/20 To:traveller-int  Re: PBEM Traveller  <<[From one of the list memb
  75  10/20 To:traveller-int  PBEM Traveller -- what will listeners hear?
  76  11/02 To:traveller-int  World Detail -- Astel Tine  <<[This is detail fo
  77  11/02 To:traveller-int  World Detail -- Galan's Belt System
  78  11/02 To:traveller-int  Melisa Johnsway  <<[This is the first letter dir
  79+ 11/17 To:traveller-int  Neifrii Yakida  <<Neifrii Yakida, illegitimate s
  80  12/07 To:traveller-int  Troubles with this list?  <<At least one person
  81  12/12 jamesp@dadla.TEK  Test of Traveller Mailing list
  82  12/14 To:traveller-int  Archives  <<Hi everybody. I can tell the list is
  83  12/17 To:traveller-int  Traveller Minatures Request (forwarded from rec.
  84  12/17 To:traveller-int  PBEM Traveller - Melisa Johnsway
  85  12/17 To:traveller-int  PBEM Traveller - Neifrii Yakida
  86  12/28 glenn@uhccux.uhc  Joey Caruthers  <<So Joey Caruthers (Melissas' r
  87  12/30 baranski%yoda.DE  Trillion Credit Squadron & Fifth Frontier War
  88  01/04 glenn@uhccux.uhc  subsec.csh  <<This is a really intersting "littl
  89  01/04 To:traveller-int  Re: subsec.csh  <<> From: (Glenn Fernandez) glen


-------- TML Message #91 --------

Subject: Mega-Traveller (forwarded from rec.games.frp)
From: RWMIRA01@ULKYVX.BITNET (Rob Miracle)
Date: 05 Jan 88 15:26:27 PST (Tue)
Archive-Message-Number: 91



I saw this article on rec.games.frp concerning Mega-Traveller, and thought I'd
gateway it to the Traveller Mailing List.  Rob, maybe someone here will have
an answer for you.  I have Mega-Traveller on hold at the not-so-local gamers
shop, but I haven't had a chance to read much of it yet, or I'd probably offer
some thoughts myself.

- ------- Forwarded Message

Article: 2037 of rec.games.frp
Path: zeus!tektronix!decvax!ucbvax!ULKYVX.BITNET!RWMIRA01
From: RWMIRA01@ULKYVX.BITNET (Rob Miracle)
Newsgroups: rec.games.frp
Subject: Mega-Traveller
Message-ID: <8712261921.AA04630@jade.berkeley.edu>
Date: 26 Dec 87 13:36:00 GMT
Sender: daemon@ucbvax.BERKELEY.EDU
Organization: University of Louisville
Lines: 9

I bought it this weekend. GDW seems to have done well on the re-write.  I don't
care for the task system, but other than that it seems ok.  Does any one have
any opinions on Mega-Traveller?  Are there any things that I should be aware of?
(Being fairly well versed at Traveller)

Thanks in advance.

Rob Miracle
RWMIRA01@ULKYVX.BITNET

- ------- End of Forwarded Message

- ----------------------------------------------------------------------
James T. Perkins		Traveller Mailing List Administrator
Tektronix Logic Analyzers	"Load Auto/Evade, Beowulf!"
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INTERNET: traveller-request@dadla.tek.com
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-------- TML Message #92 --------

Subject: Re: Has anyone bought MegaTraveller 
From: (Michael Rossow) rossow@umn-cs.cs.umn.edu
Archive-Message-Number: 92
Date: 06 Jan 88 19:15:35 PST (Wed)


It was a little frightening.  I amazed myself with the speed
at which I picked up the boxed set of MegaTraveller.  I had 
told myself I wasn't going to buy the boxed set.  I had already
bought a copy of the first of the three books individually, I
was going to wait for the other two books to be released singly
before grabbing them.

Hah!  Somehow the thinking, rational part of my brain was 
short-circuited and the reptile base of my brain forced me to 
grab a copy off the shelf and shell out thirty bucks for it.  

The MegaTraveller boxed set includes a 102 page Players' Manual, 
a 104 page Referee's Manual, and the 'Imperial Encyclopedia' -
a 96 page book of background material.  Also included are a 
pair of dice and a fairly spiffy map of the Spinward Marches.

I have yet to actually run MegaTraveller, I have read through 
the rules, played with the character generation stuff, vehicle
generation stuff, etc.  It looks pretty playable.  It wasn't
hard to figure out.  I think if you have some experience with
Traveller, MegaTraveller will look pretty familiar to you.

MegaTraveller is the first major rewrite of the Traveller rules.
Over the years GDW has repackaged the game in big boxes, little
boxes, big books, little books, and so forth.  Each of these
formats included pretty much identical text.  MegaTraveller has
been changed to try to fix some areas where the original rules
were lacking.  

The whole game makes use of a task system, much like Twilight
2000 and Traveller 2300.  This is a system to codify certain 
objectives of the players.  The idea behind this is to break
down the player's immediate objectives into a series of simply
defined tasks that are described in a predetermined format.

The Traveller combat system has been replaced with one that 
is task based.  I have always hated the original combat system, 
anything different was a welcome change.  The new system takes
into account penetration values for armor; it also unifies
personal and vehicular combat.  I haven't used this in play 
yet, so it's hard to evaluate it at this point.

Traveller's separate starship, aircraft, and vehicle genera-
tion systems have been replaced with one general system.  This 
system seems to work well, and is pretty straight forward.

Everything has been rewritten for added clarity and understanding.
They make frequent use of step-by-step procedural instructions
of how to move through a particular system.

My biggest complaint is with the frequent typos and editing
problems present in MegaTraveller.  It looks like GDW has 
skipped the entire step of proof-reading their work.  The only 
spelling errors that appear to have been caught are those 
noticeable to a spell check program.  This is fine for casual 
correspondence, but in my mind not for professional work such 
as theirs.

I am looking forward to using these rules as a referee.  I think
they are a positive change in Traveller.  I would recommend them
to anyone with a passion for the game.


-------- TML Message #93 --------

Subject: subsec.csh addendum, expanded system data question
From: leonard%bucket%percival%reed@tektronix.TEK.com
Archive-Message-Number: 93
Date: 06 Jan 88 20:48:47 PST (Wed)



Leonard said I could forward this...  And I have a comment following.

James

- ------- Forwarded Message

From: reed.UUCP!percival.UUCP!bucket!leonard@reed
Date: Tue,  5 Jan 88 19:32:00 PST
To: James T. Perkins <reed!tektronix.UUCP!dadla.LA.TEK.COM!jamesp@percival>
Subject: Re: subsec.csh addendum
In-Reply-To: Your message of 05 Jan 88 12:35:43 PST (Tue).
             <8801052035.AA29829@dadla.LA.TEK.COM>

I'm sure to be only the first person to leap upon you for this :-)

Traveller, for reasons unknown to lesser mortals, *does* use I and O
for designators. Thus the subsectors in a sector range from A to P.

By the way has anybody figured out a "standard" format for storing
the extended system data generated by using the Book 6(Scouts) 
world & system generation technique? 

I'll be needing something soon, as I'm making progress on my program
to generate systems using the book 6 rules. It's complete up to, but
not including the adjustment of a companion's orbit if the rolled orbit 
turns out to be inside it's primary.

So far it is pretty fast. As part of a test for how often you would
get a trinary system where *both* companions have "far" orbits, I
generated over 300 thousand systems (stars only) in less than 5
minutes on my 10Mhz PC. Not too bad for Pascal...

When I get this monster completed, I'll post it if anyone is interested.
(Turbo Pascal 4.0 for the PC)

- ------- End of Forwarded Message

> By the way has anybody figured out a "standard" format for storing
> the extended system data generated by using the Book 6(Scouts) 
> world & system generation technique? 

I would consider using an ascii format that looks just like the form
presented in the back of Book 6.  That way you don't have to write a
form generator, and should this program ever be ported to the UNIX
environment (I'm a rabid games software porter, myself), it would make
processing much easier than an (ack) binary file format.

Just a suggestion...

  ____       
 ((__ \	
    \\ !
     !!!
 o_OO   \
 (___,  /
  ___! !
 / .-! !   _)		James "Odie" Perkins
(_/ _/  \_/ \		jamesp@dadla.la.tek.com
  _)   _(   /
 (_(__(____)


-------- TML Message #94 --------

Subject: New Traveller Mailing List address
From: jamesp
Archive-Message-Number: 94
Date: 11 Jan 88 15:59:50 PST (Mon)



Hi everyone,

If you'd been looking closely lately, you'd have noticed by now that my
computer (dadla) is no longer dadla.tek.com.  It's now dadla.la.tek.com.
That means that the system adminstrator has decided to phase out the
name "dadla.tek.com" and have dadla live only in the la subdomain (la
stands for "Logic Analyzers").

So, be aware that traveller@dadla.tek.com and
traveller-request@dadla.tek.com are becoming obsolete, and to use
traveller@dadla.la.tek.com or traveller-request@dadla.la.tek.com in the
future.

- ----------------------------------------------------------------------
James T. Perkins		Traveller Mailing List Administrator
Tektronix Logic Analyzers	"Load Auto/Evade, Beowulf!"
- ----------------------------------------------------------------------
INTERNET: traveller-request@dadla.la.tek.com
CSNET:	  traveller-request%dadla.la.tek.com@csnet-relay.csnet
UUCP:	  {decvax,gatech,hplabs,ihnp4}!tektronix!dadla!traveller-request


-------- TML Message #95 --------

From: (Glenn Fernandez) glenn@uhccux.uhcc.hawaii.edu
Subject: Traveller 2300
Archive-Message-Number: 95
Date: 12 Jan 88 03:43:01 PST (Tue)




I finally broke down and bought Traveller 2300, actually it was finally
availible here, and I find it quite interesting, it works some what like
Twilight 2000 execpt much more streamlined. Another interesting thing I noticed
is that they both belong to the same timeline, so the descendents of the surving
soldiers of WWIII will be adventureing 300 years later
By looking at T2300 I can guess what MegaTraveller will be like,



so far I don't think I will be to disapointed, but I fear some things will gone
in favor of new ideas


eg: You can change careers in T2300 maybe so in MT, but the easy to use
UPP maybe gone (they do not exsit in T2300)


thats all for now.
Glenn Fernandez
University of Hawaii
Computing Center
Have world, will populate!



-------- TML Message #96 --------

From: (Adrian Hurt) mcvax!cs.hw.ac.uk!adrian@uunet.uu.net
Subject: Fifth Frontier War
Archive-Message-Number: 96
Date: 12 Jan 88 05:20:13 PST (Tue)


Hi, this is my first posting to this mailing list.

I have the Fifth Frontier War boardgame, which seems very at odds with the rest
of the "official" universe. First, when I play it, it never gets beyond the
second year. Compare this to the "official" war, 1107-1111. By 1111, the
Imperial fleets would be complete, and walking all over the Zhodani. Next, why
has the News Service made no mention of Admiral Goolanzoon (what a name!)? With
plotting factor 0, tactical factor +3, when I get him I put him in charge of
the biggest Imperial fleet available, and unleash him. If he arrives early, he
gets the Rimward Forces rienforcements, and mashes the Sword Worlds. If he comes
late, I build up something impressive and let him mash Zhodani. Either way, the
Imperial propaganda machine would love him! Next, Vargr. Balent, Uthith and
Gireel (the Vargr worlds of FFW) bear no resemblance to the worlds in those
positions in Alien Module 3, "Vargr". And in "The Spinward Marches Campaign",
the Vargr are said to come from 40th Squadron. That place has no A class, and
one B class, starport. Where do they get 2 battle squadrons from? And what does
Kedzudh, capital of Kedzudh Aeng and TL G, which I assume is 16, do in the war?

 "Keyboard? Tis quaint!" - M. Scott

 Adrian Hurt			     |	JANET:  adrian@uk.ac.hw.cs
 UUCP: ..!ukc!cs.hw.ac.uk!adrian     |  ARPA:   adrian@cs.hw.ac.uk


-------- TML Message #97 --------

Subject: Traveller 2300 World Generation
From: (Jason May) jmay@alexander.bbn.com
Archive-Message-Number: 97
Date: 12 Jan 88 16:17:31 PST (Tue)



Has anyone tried out this system?  It seems very detailed, perhaps
overly so.  In a few test runs, I didn't manage to roll up a single
habitable planet.  Has anyone figured out the chances of a system
(say, G0 V) having a habitable world?
Deficiency - I can't find any provision for asteroid belts.
I'm working on a C program to do the system generation.  If there is
interest, I'll send it out.

Jason May
jmay@alexander.bbn.com


-------- TML Message #98 --------

From: (John Redden) ttidca.TTI.COM!ihnp4!trwrb!redden@tektronix
Subject: Deep Space Probe
Archive-Message-Number: 98
Date: 13 Jan 88 03:29:10 PST (Wed)


Are these messeges getting through?
Am I on the list?
I sent some game extensions two times, were they recieved?
I have a number of rules extensions and software to match...

The Reddened Sun


-------- TML Message #99 --------

From: (Brett Slocum) uunet.uu.net!hi-csc!slocum@tekla.LA
Subject: Re:  Traveller 2300 World Generation
Archive-Message-Number: 99
Date: 13 Jan 88 13:10:47 PST (Wed)


I'm always interested in programs of that type.  Send it along.
I had a program that generates Traveller systems from the
original books.  I was going to update it to use the new Scout
book star system generator.  When I finish, I'll let folks know.


-------- TML Message #100 --------

From: (Brett Slocum) uunet.uu.net!hi-csc!slocum@tekla.LA
Subject: MegaTraveller
Archive-Message-Number: 100
Date: 13 Jan 88 13:10:47 PST (Wed)


Could someone put a review of MegaTraveller on this list?
I'm curious about what people think of each book.  There are
three as I recall.  How about it?

Brett Slocum
...uunet!hi-csc!slocum
hi-csc!slocum@umn-cs.arpa
...ihnp4!umn-cs!hi-csc!slocum


-------- TML Message #101 --------

From: (Glenn Fernandez) glenn@uhccux.uhcc.hawaii.edu
Subject: Traveller 2300 ships
Archive-Message-Number: 101
Date: 14 Jan 88 21:21:22 PST (Thu)


I was right about GDW comeing out with a supplement on ship construction
I found an ad for it in an issue of Dragon, though I can't quite remeber the
name of it.


Glenn Fernandez
University of Hawaii
Computing Center
Have world, will populate!


This message forwarded by the Traveller Mailing List.  All opinions and material
above is the responsibility of the originator.  Broadcast to the list by sending
mail to traveller@dadla.la.tek.com, traveller%dadla.la.tek.com@csnet-relay.csnet
or major_node!tektronix!dadla!traveller. The list adminstrator can be reached at
traveller-request@dadla.la.tek.com.

-------- TML Message #102 --------

Subject: Traveller 2300 Worlds/Ships, and adjusted TML Software
Date: 15 Jan 88 15:42:11 PST (Fri)
From: jamesp
Archive-Message-Number: 102



Well folks, here's a forwarded message.  It didn't get sent to the list
correctly the first time, so not everybody got it.

The problem is that someone sent mail to
traveller-internal@dadla.la.tek.com.  This is a bad idea.  The address
that works correctly is traveller@dadla.la.tek.com.  It is possible that
in replying to a message your mailer would automatically send a Cc: to
traveller-internal.  I've fixed that so that in future messages your
mailer you should be able to reply to the message correctly.  This fix
will only work for messages with archive numbers greater than 101.

Oh yeah, the archive message numbering for messages 100-104 has been
reshuffled a little (these are the most recent messages).  It's back on
track starting with this message.

- ----------------------------------------------------------------------
James T. Perkins		Traveller Mailing List Administrator
Tektronix Logic Analyzers	"Load Auto/Evade, Beowulf!"
- ----------------------------------------------------------------------
INTERNET: traveller-request@dadla.la.tek.com
CSNET:	  traveller-request%dadla.la.tek.com@csnet-relay.csnet
UUCP:	  {decvax,gatech,hplabs,ihnp4}!tektronix!dadla!traveller-request

- ------- Forwarded Message

Date: Wed, 13 Jan 88 11:50:19-1000
From: Glenn Fernandez <glenn@uhccux.uhcc.hawaii.edu>
To: jmay@alexander.bbn.com, traveller-internal@dadla.LA.TEK.COM
Subject: Re:  Traveller 2300 World Generation
- - --------

I was able tcreate a garden world with the system on the first try. 

Though the world atmosphere was to dense for breathing without some type 
of aid.

I noticed there is no ship generation in the game, I could see that 
private design could be prohibited due to the manpower,time and money
that would be required that only nations and corporations can muster.
But the referee should be able have some kind of ship generation to be able 
to design other ships that may be encountered. Maybe they plan to have some
type of supplement for that.




Glenn Fernandez
University of Hawaii
Computing Center
Have world, will populate!


- ------- End of Forwarded Message

This message forwarded by the Traveller Mailing List.  All opinions and material
above is the responsibility of the originator.  Broadcast to the list by sending
mail to traveller@dadla.la.tek.com, traveller%dadla.la.tek.com@csnet-relay.csnet
or major_node!tektronix!dadla!traveller. The list adminstrator can be reached at
traveller-request@dadla.la.tek.com.

-------- End of TML Messages --------

